/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package com.l2jserver.gameserver.model.skills.funcs.formulas;

import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.skills.funcs.Func;
import com.l2jserver.gameserver.model.stats.Env;
import com.l2jserver.gameserver.model.stats.Stats;

/**
 * @author UnAfraid
 *
 */
public class FuncAtkAccuracy extends Func
{
	private static final FuncAtkAccuracy _faa_instance = new FuncAtkAccuracy();
	
	public static Func getInstance()
	{
		return _faa_instance;
	}
	
	private FuncAtkAccuracy()
	{
		super(Stats.ACCURACY_COMBAT, 0x10, null);
	}
	
	@Override
	public void calc(Env env)
	{
		final int level = env.getCharacter().getLevel();
		if (env.getCharacter() instanceof L2PcInstance)
		{
			// [Square(DEX)]*6 + lvl + weapon hitbonus;
			env.addValue((Math.sqrt(env.getCharacter().getDEX()) * 6) + level);
			if (level > 77)
			{
				env.addValue((level - 77) + 1);
			}
			if (level > 69)
			{
				env.addValue(level - 69);
				// if (env.player instanceof L2Summon)
				// env.value += (level < 60) ? 4 : 5;
			}
		}
		else
		{
			env.addValue((Math.sqrt(env.getCharacter().getDEX()) * 6) + level);
			if (level > 77)
			{
				env.addValue(level - 76);
			}
			if (level > 69)
			{
				env.addValue(level - 69);
			}
		}
	}
}